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The faster, cheaper, better harness for creative work.

Your taste. Your vision. Voyager lets you direct AI agents and models from a single place, whether it’s generating AI content or controlling existing creative tools

Free · 1,000 credits a month · or bring your own Claude or ChatGPT

Connect to 100+ Creative tools

Voyager can drive the most popular creative tools for video, graphics, 3D and music. See the full list

DaVinci Resolve + Voyager

Cutting a trailer in DaVinci Resolve

Blender + Voyager

Creating a previs in Blender

Unreal Engine + Voyager

Setting up a stage in Unreal Engine

After Effects + Voyager

Animating titles in After Effects

Ableton + Voyager

Scoring a cut in Ableton Live

Loved by creatives.

  • @startvoyager is absolutely cracked. I have every creative software I use hooked up to it… I feel like I have superpowers.

  • Erik Luo@LuoErik8lrl

    I tried @startvoyager with Claude Opus 5.5 and it one shot this Game Design History Atlas website… Voyager is so taste maxed it’s nuts.

  • Fork Dev@ForkedPush

    Claude Opus 5.5 inside @startvoyager built this fish stand from one prompt + 4 rounds of feedback… the workflow is wild.

  • When you have a real collaborator that understands you, and can translate it into the language that models get it, it makes a creative’s life much easier.

  • I’m just very pleased with the results I was getting, and I feel it’ll play an integral part with my client work.

  • adobe might actually be cooked. 3 prompts in @startvoyager → a full yuzu soda ad.

Bring your agent. Drive your apps.

Connect Claude, ChatGPT or Voyager’s own agent. Voyager gives it the skills to work inside the creative apps already on your computer, from DaVinci Resolve, to Unreal Engine, to Blender.

Start with a prompt.

  • A bearded warrior in a bronze helmet raises a spear in front of a sandstone wall in warm daylight.

    Blender blockout into photoreal footage

    Make a shotlist and a cinematic Blender blockout of [scene], about [seconds] seconds, 21:9, in a [style reference] style but still legible. Then style-transfer it to photoreal live action with Seedance ([look]), and stack Blender on top and the result below. Show me the shotlist before you build the scene.

  • An amber perfume bottle and brass cap framed by a clear sculptural wave

    Impossible product ad with a liquid reveal

    Make a photorealistic product still of one amber glass perfume bottle with a brushed-brass cylindrical cap. Use a squat rectangular bottle, rounded shoulders, straight edges and a thick glass base. No lettering. Stand it upright at center-right on a dark wet studio surface. Curve one clear-water ribbon behind the bottle and around its sides. Keep its whole front, cap and base visible. Add warm light through the amber glass and a cool rim on the water against a nearly black background. Leave dark breathing room on the left. Make a 16:9 image.

  • An oak armchair with dark upholstery in a warm studio beside the headline A place to pause.

    3D model into a product commercial

    Inspect this product model before making a film. Identify the mesh, materials, dimensions and missing external textures. Preserve its geometry and proportions. Show a neutral preview with the whole object visible, including every foot. Tell me which details are suitable for close shots. Do not invent logos, specifications or product benefits.

  • An Apollo astronaut in the archival montage

    Archive clips into a 30-second film

    Make a 30–35 second archival montage about human ingenuity. Begin with hands, instruments and small acts of preparation. Build toward a launch, then end on a quiet view of Earth. Use real footage from the supplied source files. Keep a ledger of filenames, source in/out times and credits. Choose adjacent shots for a reason: related movement, shape, scale or meaning. Keep the original 4:3 composition. Use mostly straight cuts. Match exposure and color between clips before adding a shared look. Preserve the existing grain. No fake scratches or flashes. Use an instrumental score, with room for the ending to breathe. Show the shot plan before rendering.

  • An ARRI AMIRA shot of an early aircraft in a museum, flat log on the left and color graded on the right

    Color grade log footage

    Inspect this camera original and its sidecar metadata before grading. Identify the camera, codec, gamma, gamut, data range and whether a viewing look is already baked in. State anything you cannot verify. Preserve the original. Do not infer the input color space just because the picture looks flat, and do not apply a log conversion twice.

  • AFTERIMAGE event poster with oversized typography and a lime orbital graphic

    Poster into a 16-second motion graphic

    Turn this poster into a 16-second motion graphic. Preserve the title, exact event information, palette and typefaces. Keep the original poster intact. Build the animation in a separate editable composition. Give each element a job: - The event name establishes the identity immediately. - The concentric graphic supplies the movement and mood. - A short typographic passage reads SOUND / LEAVES / A TRACE. - The final composition returns to the poster and holds the event details for at least three seconds. Use purposeful masks and smooth changes of shape. Avoid bouncing every line, generic particle effects, full-frame flashes or a camera zoom over a flat image. Make it work muted. Render an MP4 and retain the editable source.